aboutsummaryrefslogtreecommitdiff
path: root/.config/awesome/services/playerctl.lua
blob: c4be74ba5a7ebee2faf0b2efb2374e3c77562fda (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
-- CREDIT: https://github.com/kosorin/awesome-rice/blob/b6813bd1bbb3fdd697a1b994784b72daaeaf405d/services/media/playerctl.lua

-- DEPENDENCIES: playerctl

local type = type
local pairs = pairs
local ipairs = ipairs
local gobject = require "gears.object"
local gtable = require "gears.table"
local gtimer = require "gears.timer"
local lgi_playerctl = require("lgi").Playerctl -- /usr/share/gtk-doc/html/playerctl/index.html

---@alias Playerctl.selector
---|>nil # Select primary player
---| string # Select player by `instance`
---| "%all" # Select all players

---@class Playerctl.position_data
---@field position? integer
---@field length? integer

---@class Playerctl.data
---@field name string
---@field instance string
---@field playback_status lgi.Playerctl.PlaybackStatus
---@field position integer
---@field shuffle boolean
---@field loop_status lgi.Playerctl.LoopStatus
---@field volume number
---@field metadata table<string, any>
---@field package _position_timer? gears.timer

local playerctl = {
    lowest_priority = math.maxinteger,
    any = { name = "%any" },
    all = { name = "%all" },
}

---@class Playerctl : gears.object
---@field unit integer # Number of microseconds in a second.
---@field package primary_player_data? Playerctl.data
---@field package player_data table<string, Playerctl.data>
---@field package tracked_metadata table<string, string>
---@field package excluded_players table<string, boolean>
---@field package player_priorities table<string, integer>
---@field package manager lgi.Playerctl.PlayerManager
playerctl.object = { unit = 1000000 }

---@param  player_data? Playerctl.data
---@return Playerctl.position_data|nil
function playerctl.object:get_position_data(player_data)
    player_data = player_data or self.primary_player_data
    return (player_data and player_data.metadata)
        and {
            position = player_data.position,
            length = player_data.metadata.length,
        }
end

---@param self Playerctl
---@param instance string
---@return lgi.Playerctl.Player|nil
local function find_player_by_instance(self, instance)
    for _, player in ipairs(self.manager.players) do
        if player.player_instance == instance then
            return player
        end
    end
end

---@param self Playerctl
---@param player_selector Playerctl.selector
---@param action fun(player: lgi.Playerctl.Player)
local function for_each_player(self, player_selector, action)
    local players
    if not player_selector then
        local player_data = self.primary_player_data
        if player_data then
            players = { find_player_by_instance(self, player_data.instance) }
        end
    elseif player_selector == playerctl.all.name then
        players = self.manager.players
    elseif type(player_selector) == "string" then
        players = { find_player_by_instance(self, player_selector) }
    end

    if players then
        for _, p in ipairs(players) do
            action(p)
        end
    end
end

---@param player_selector Playerctl.selector
function playerctl.object:play_pause(player_selector)
    for_each_player(self, player_selector, function(p)
        p:play_pause()
    end)
end

---@param player_selector Playerctl.selector
function playerctl.object:play(player_selector)
    for_each_player(self, player_selector, function(p)
        p:play()
    end)
end

---@param player_selector Playerctl.selector
function playerctl.object:pause(player_selector)
    for_each_player(self, player_selector, function(p)
        p:pause()
    end)
end

---@param player_selector Playerctl.selector
function playerctl.object:stop(player_selector)
    for_each_player(self, player_selector, function(p)
        p:stop()
    end)
end

---@param player_selector Playerctl.selector
function playerctl.object:previous(player_selector)
    for_each_player(self, player_selector, function(p)
        p:previous()
    end)
end

---@param player_selector Playerctl.selector
function playerctl.object:next(player_selector)
    for_each_player(self, player_selector, function(p)
        p:next()
    end)
end

---@param offset integer
---@param player_selector Playerctl.selector
function playerctl.object:skip(offset, player_selector)
    if offset > 0 then
        self:next(player_selector)
    else
        self:previous(player_selector)
    end
end

---@param offset integer
---@param player_selector Playerctl.selector
function playerctl.object:rewind(offset, player_selector)
    self:seek(-offset, player_selector)
end

---@param offset integer
---@param player_selector Playerctl.selector
function playerctl.object:fast_forward(offset, player_selector)
    self:seek(offset, player_selector)
end

---@param offset integer
---@param player_selector Playerctl.selector
function playerctl.object:seek(offset, player_selector)
    for_each_player(self, player_selector, function(p)
        p:seek(offset)
    end)
end

---@param loop_status lgi.Playerctl.LoopStatus
---@param player_selector Playerctl.selector
function playerctl.object:set_loop_status(loop_status, player_selector)
    loop_status = loop_status:upper()
    for_each_player(self, player_selector, function(p)
        p:set_loop_status(loop_status)
    end)
end

---@param player_selector Playerctl.selector
function playerctl.object:cycle_loop_status(player_selector)
    for_each_player(self, player_selector, function(p)
        if p.loop_status == "NONE" then
            p:set_loop_status "TRACK"
        elseif p.loop_status == "TRACK" then
            p:set_loop_status "PLAYLIST"
        elseif p.loop_status == "PLAYLIST" then
            p:set_loop_status "NONE"
        end
    end)
end

---@param position integer
---@param player_selector Playerctl.selector
function playerctl.object:set_position(position, player_selector)
    for_each_player(self, player_selector, function(p)
        p:set_position(position)
    end)
end

---@param shuffle boolean
---@param player_selector Playerctl.selector
function playerctl.object:set_shuffle(shuffle, player_selector)
    for_each_player(self, player_selector, function(p)
        p:set_shuffle(shuffle)
    end)
end

---@param player_selector Playerctl.selector
function playerctl.object:toggle_shuffle(player_selector)
    for_each_player(self, player_selector, function(p)
        p:set_shuffle(not p.shuffle)
    end)
end

---@param volume number
---@param player_selector Playerctl.selector
function playerctl.object:set_volume(volume, player_selector)
    for_each_player(self, player_selector, function(p)
        p:set_volume(volume)
    end)
end

---@param player_data? Playerctl.data
---@return boolean
function playerctl.object:is_primary_player(player_data)
    return self.primary_player_data == player_data
end

---@return Playerctl.data|nil
function playerctl.object:get_primary_player_data()
    return self.primary_player_data
end

---@param self Playerctl
---@param player? lgi.Playerctl.Player
local function update_primary_player(self, player)
    if player then
        self.manager:move_player_to_top(player)
    end

    local primary_player = self.manager.players[1]

    local old = self.primary_player_data
    local new = self.player_data[primary_player and primary_player.player_instance]
    if old ~= new then
        self.primary_player_data = new
        self:emit_signal("player::primary", new, old)
    end
end

---@param player_data Playerctl.data
---@return boolean
function playerctl.object:is_pinned(player_data)
    local player_instance = player_data and player_data.instance or nil
    return self.pinned_player_instance == player_instance
end

---@param player_data? Playerctl.data
function playerctl.object:pin(player_data)
    local player_instance = player_data and player_data.instance or nil
    if self.pinned_player_instance ~= player_instance then
        self.pinned_player_instance = player_instance
        self:emit_signal("player::pinned", self.pinned_player_instance)

        local player
        if player_data then
            player = find_player_by_instance(self, player_data.instance)
        elseif self.primary_player_data then
            player = find_player_by_instance(self, self.primary_player_data.instance)
        end

        update_primary_player(self, player)
    end
end

---@return Playerctl.data[]
function playerctl.object:list()
    ---@type Playerctl.data[]
    local players = {}
    for _, p in ipairs(self.manager.players) do
        players[#players + 1] = self.player_data[p.player_instance]
    end
    return players
end

---@param player_data Playerctl.data
local function refresh_position_timer(player_data)
    if player_data.playback_status == "PLAYING" then
        player_data._position_timer:again()
    else
        player_data._position_timer:stop()
    end
end

---@param self Playerctl
---@param player_data Playerctl.data
---@param by_timer? boolean
local function update_position(self, player_data, by_timer)
    local player = find_player_by_instance(self, player_data.instance)
    if player then
        player_data.position = player:get_position()
        self:emit_signal("player::position", player_data, by_timer)
    end
end

---@param self Playerctl
---@param player_data Playerctl.data
---@param metadata lgi.Playerctl.Metadata
---@return boolean
---@return table<string, boolean>
local function update_metadata(self, player_data, metadata)
    metadata = metadata and metadata.value or {}

    local changed = false
    local changed_data = {}

    local function mark_changed(name)
        changed = true
        changed_data[name] = true
    end

    local target_metadata = player_data.metadata
    for name, mpris_name in pairs(self.tracked_metadata) do
        local value = metadata[mpris_name]
        local value_type = type(value)
        if value_type == "nil" or value_type == "boolean" or value_type == "number" or value_type == "string" then
            if target_metadata[name] ~= value then
                target_metadata[name] = value
                mark_changed(name)
            end
        elseif value_type == "userdata" and value.type == "as" then
            local old = target_metadata[name]
            if type(old) ~= "table" then
                old = {}
            end

            local new = {}
            for _, s in value:ipairs() do
                new[#new + 1] = s
            end

            target_metadata[name] = new

            if #old ~= #new then
                mark_changed(name)
            else
                for i = 1, #new do
                    if old[i] ~= new[i] then
                        mark_changed(name)
                        break
                    end
                end
            end
        else
            if target_metadata[name] ~= nil then
                target_metadata[name] = nil
                mark_changed(name)
            end
        end
    end

    return changed, changed_data
end

---@param self Playerctl
---@param full_name lgi.Playerctl.PlayerName
---@return lgi.Playerctl.Player
local function manage_player(self, full_name)
    local new_player = lgi_playerctl.Player.new_from_name(full_name)

    function new_player.on_metadata(p, metadata)
        local player_data = self.player_data[p.player_instance]
        if player_data and update_metadata(self, player_data, metadata) then
            self:emit_signal("player::metadata", player_data)

            update_position(self, player_data)
            refresh_position_timer(player_data)
        end
    end

    function new_player.on_playback_status(p, playback_status)
        update_primary_player(self, p)

        local player_data = self.player_data[p.player_instance]
        if player_data and player_data.playback_status ~= playback_status then
            player_data.playback_status = playback_status
            self:emit_signal("player::playback_status", player_data)

            update_position(self, player_data)
            refresh_position_timer(player_data)
        end
    end

    function new_player.on_seeked(p, position)
        local player_data = self.player_data[p.player_instance]
        if player_data and player_data.position ~= position then
            player_data.position = position
            self:emit_signal("player::position", player_data)

            refresh_position_timer(player_data)
        end
    end

    function new_player.on_shuffle(p, shuffle)
        local player_data = self.player_data[p.player_instance]
        if player_data and player_data.shuffle ~= shuffle then
            player_data.shuffle = shuffle
            self:emit_signal("player::shuffle", player_data)
        end
    end

    function new_player.on_loop_status(p, loop_status)
        local player_data = self.player_data[p.player_instance]
        if player_data and player_data.loop_status ~= loop_status then
            player_data.loop_status = loop_status
            self:emit_signal("player::loop_status", player_data)
        end
    end

    function new_player.on_volume(p, volume)
        local player_data = self.player_data[p.player_instance]
        if player_data and player_data.volume ~= volume then
            player_data.volume = volume
            self:emit_signal("player::volume", player_data)
        end
    end

    self.manager:manage_player(new_player)

    return new_player
end

---@param self Playerctl
---@param player_name string
---@return boolean
local function filter_name(self, player_name)
    if self.excluded_players[player_name] then
        return false
    end
    if self.player_priorities[playerctl.any] or self.player_priorities[player_name] then
        return true
    end
    return false
end

---@param self Playerctl
---@param player_a lgi.Playerctl.Player
---@param player_b lgi.Playerctl.Player
---@return sign
local function compare_players(self, player_a, player_b)
    if player_a.player_name < player_b.player_name then
        return -1
    elseif player_a.player_name > player_b.player_name then
        return 1
    else
        return 0
    end
end

---@param self Playerctl
local function initialize_manager(self)
    self.player_data = {}

    self.manager = lgi_playerctl.PlayerManager()
    self.manager:set_sort_func(function(a, b)
        local player_a = lgi_playerctl.Player(a)
        local player_b = lgi_playerctl.Player(b)
        return compare_players(self, player_a, player_b)
    end)

    ---@param full_name lgi.Playerctl.PlayerName
    ---@return lgi.Playerctl.Player|nil
    local function try_manage(full_name)
        if filter_name(self, full_name.name) then
            return manage_player(self, full_name)
        end
    end

    function self.manager.on_name_appeared(_, full_name)
        try_manage(full_name)
    end

    function self.manager.on_player_appeared(_, player)
        ---@type Playerctl.data
        local player_data = {
            name = player.player_name,
            instance = player.player_instance,
            playback_status = player.playback_status,
            position = player.position,
            shuffle = player.shuffle,
            loop_status = player.loop_status,
            volume = player.volume,
            metadata = {},
        }
        update_metadata(self, player_data, player.metadata)

        player_data._position_timer = gtimer {
            timeout = 1,
            callback = function()
                update_position(self, player_data, true)
            end,
        }
        refresh_position_timer(player_data)

        self.player_data[player_data.instance] = player_data
        self:emit_signal("player::appeared", player_data)

        update_primary_player(self, player)
    end

    function self.manager.on_player_vanished(_, player)
        update_primary_player(self)

        if self.pinned_player_instance == player.player_instance then
            self:pin(nil)
        end

        local player_data = self.player_data[player.player_instance]
        if player_data then
            player_data._position_timer:stop()
            self:emit_signal("player::vanished", player_data)
            self.player_data[player.player_instance] = nil
        end
    end

    for _, full_name in ipairs(self.manager.player_names) do
        try_manage(full_name)
    end

    update_primary_player(self)
end

---@param self Playerctl
---@param args? Playerctl.new.args
local function parse_args(self, args)
    args = args or {}

    self.tracked_metadata = args.metadata or {}

    -- Always track length
    self.tracked_metadata.length = "mpris:length"

    local excluded_players = {}
    if type(args.excluded_players) == "string" then
        excluded_players[args.excluded_players] = true
    elseif args.excluded_players then
        for _, name in ipairs(args.excluded_players) do
            excluded_players[name] = true
        end
    end
    self.excluded_players = excluded_players

    local function get_priority_key(name)
        return name == playerctl.any.name and playerctl.any or name
    end
    local player_priorities
    if type(args.players) == "string" then
        player_priorities = { [get_priority_key(args.players)] = 1 }
    elseif type(args.players) == "table" and #args.players > 0 then
        player_priorities = {}
        for i, name in ipairs(args.players) do
            player_priorities[get_priority_key(name)] = i
        end
    else
        player_priorities = { [playerctl.any] = 1 }
    end
    self.player_priorities = player_priorities
end

---@class Playerctl.new.args
---@field players string[]
---@field excluded_players? string[]
---@field metadata table<string, string>

---@param args? Playerctl.new.args
---@return Playerctl
function playerctl.new(args)
    local self = gtable.crush(gobject {}, playerctl.object, true) --[[@as Playerctl]]

    parse_args(self, args)

    initialize_manager(self)

    return self
end

return playerctl.new {
    players = {},
    metadata = {
        album = "xesam:album",
        title = "xesam:title",
        artist = "xesam:artist",
        art = "mpris:artUrl",
    },
}