diff options
Diffstat (limited to '.config/awesome/services/mpris/init.lua')
-rw-r--r-- | .config/awesome/services/mpris/init.lua | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/.config/awesome/services/mpris/init.lua b/.config/awesome/services/mpris/init.lua new file mode 100644 index 0000000..3659a3a --- /dev/null +++ b/.config/awesome/services/mpris/init.lua @@ -0,0 +1,100 @@ +local gobject = require "gears.object" +local playerctl = require "services.mpris.playerctl" +local qpersistent = require "quarrel.persistent" + +---@class ServiceMpris : gears.object +---@field inner Playerctl +---@field index number the index of the currently active player +local M = {} + +---@param self ServiceMpris +---@param player Playerctl.data +local function update_player(self, player) + self:emit_signal("player::metadata", player) + self:emit_signal("player::position", player) + -- handle_position(nil, player) +end + +---@param diff_player Playerctl.data +local function recalculate_active_player(diff_player, vanished) + if type(diff_player) ~= "table" then + return + end + -- if #layout.children == 0 then + -- M.active_player_index = 1 + -- update_player() + -- return + -- end + + local active_player = players[M.active_player_index] + if not active_player then -- we're recovering from a state with no players + update_player(diff_player) + return + end + + if diff_player.instance == active_player.instance and vanished then -- active player vanished; fall back to previous player + M.previous_player() + else -- non-active player appeared/vanished; try to find active player + for i, p in ipairs(playerctl:list()) do + if p.instance == active_player.instance then + M.active_player_index = i + update_player(p) + return + end + end + + gdebug.print_warning( + "failed to find active player:\n " .. gdebug.dump_return(active_player, nil, 2):gsub("\n", "\n ") + ) + M.active_player_index = 1 + update_player(playerctl:list()[M.active_player_index]) + end +end + +function M:next_player() + local players = self.inner:list() + + if #players == 0 then + return + elseif self.index + 1 > #players then + self.index = 1 + else + self.index = self.index + 1 + end + + -- update_player(playerctl:list()[M.active_player_index]) + local player = players[self.index] + self:emit_signal("player::metadata", player) + self:emit_signal("player::position", player) +end + +function M:previous_player() + local players = self.inner:list() + if #players == 0 then + return + elseif self.index - 1 < #players then + self.index = #players + else + self.index = self.index - 1 + end + + local player = players[self.index] + self:emit_signal("player::metadata", player) + self:emit_signal("player::position", player) +end + +M.inner = playerctl.new { + players = {}, + metadata = { + album = "xesam:album", + title = "xesam:title", + artist = "xesam:artist", + art = "mpris:artUrl", + }, +} + +local instance = gobject { class = M } +instance:connect_signal("property::index", function(self, index) + qpersistent.store("active_player_index", self.index) +end) +return instance |