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authordarkuss <darkussdelta@gmail.com>2026-08-13 05:13:32 +0200
committerdarkuss <darkussdelta@gmail.com>2026-08-13 05:13:32 +0200
commit5ac62cc1a4d9a5f50ea26d5bc1afb0fbf95da23c (patch)
treefd50520f319ec22798f8b3629899cd1bbef5af23 /src/desktop/window.tsx
init
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-rw-r--r--src/desktop/window.tsx81
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diff --git a/src/desktop/window.tsx b/src/desktop/window.tsx
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+++ b/src/desktop/window.tsx
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+import { ComponentChildren, Ref, RefObject } from "preact";
+import { useCallback, useRef, useState } from "preact/hooks";
+
+export function Window(props: Window.Props) {
+ const windowRef: Ref<HTMLDivElement> = useRef(null);
+ const dragTimeout: Ref<ReturnType<typeof setTimeout>> = useRef(null);
+
+ const [x, setX] = useState(props.x ?? 0);
+ const [y, setY] = useState(props.y ?? 0);
+
+ const initialOffsetX = useRef(0);
+ const initialOffsetY = useRef(0);
+
+ const updatePosition = useCallback((e: MouseEvent) => {
+ setX(e.clientX - initialOffsetX.current)
+ setY(e.clientY - initialOffsetY.current)
+ }, [])
+
+ const startDrag = useCallback((e: MouseEvent) => {
+ if (e.button === 0) {
+
+ const BORDER_WIDTH = 1;
+ console.log(e);
+ // Naturally, I have to add the border width here, because offset* uses padding-edge for the calculations
+ initialOffsetX.current = e.offsetX + BORDER_WIDTH
+ initialOffsetY.current = e.offsetY + BORDER_WIDTH
+ windowRef.current?.classList.add("dragging")
+
+ if (dragTimeout.current !== null) {
+ clearTimeout(dragTimeout.current);
+ dragTimeout.current = null;
+ } else {
+ props.desktop.current?.addEventListener("mousemove", updatePosition)
+ props.desktop.current?.addEventListener("mouseleave", stopDrag)
+ }
+ }
+ }, []);
+
+ const stopDrag = useCallback((e: MouseEvent) => {
+ if (e.button === 0) {
+ dragTimeout.current = setTimeout(() => {
+ dragTimeout.current = null;
+ windowRef.current?.classList.remove("dragging")
+ props.desktop.current?.removeEventListener("mousemove", updatePosition)
+ props.desktop.current?.removeEventListener("mouseleave", stopDrag)
+ }, 50) // intrdouce a small delay where the user can still drag the window without actually pressing down lmb to prevent accidental drops
+ }
+ }, []);
+
+ return <div class="window" ref={windowRef} style={{ width: props.width, height: props.height, left: x, top: y}}>
+ <div class="titlebar" onPointerDown={startDrag} onPointerUp={stopDrag}>
+ <div class="title">{props.title}</div>
+ <div class="buttons" onPointerDown={e => e.stopPropagation()}>
+ <button>
+ <img src="/assets/minimize.png" />
+ </button>
+ <button>
+ <img src="/assets/maximize.png" />
+ </button>
+ <button>
+ <img src="/assets/close.png" />
+ </button>
+ </div>
+ </div>
+ <div class="content">
+ {props.children}
+ </div>
+ </div>
+}
+
+namespace Window {
+ export type Props = {
+ title: string;
+ width?: string | number;
+ height?: string | number;
+ x?: string | number;
+ y?: string | number;
+ desktop: RefObject<HTMLDivElement>;
+ children: ComponentChildren
+ }
+}