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local qvars = require "quarrel.vars"
local wibox = require "wibox"
local dnd = require "services.dnd"
local qcolor = require "quarrel.color"
local phosphor = require "assets.phosphor"
local qui = require "quarrel.ui"
local qdebug = require "quarrel.debug"
local w = wibox.widget {
widget = wibox.container.background,
shape = qui.shape,
qui.padded {
widget = wibox.container.place,
qui.icon {
icon = phosphor.bell_simple_slash_fill,
color = qcolor.palette.bg(),
widget = {
forced_height = qui.CHAR_HEIGHT - qui.PADDING * 2,
forced_width = qui.CHAR_HEIGHT - qui.PADDING * 2
}
}
},
-- visible = false
}
dnd:connect_signal("dnd", function (_, value)
-- this is a giant hack
-- why is it here? cause otherwise the align layout freaks out
-- and counts the hidden widget when reserving space *and* when drawing, offsetting the rest of the widgets in the process
-- w.visible = value
w.bg = qcolor.palette[value and "yellow" or "bg"]()
end)
return w
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