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path: root/.config/awesome/services/mpris/init.lua
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local gobject = require "gears.object"
local playerctl = require "services.mpris.playerctl"
local qpersistent = require "quarrel.persistent"
local playerctl = require("lgi").Playerctl

---@class ServiceMpris : gears.object
---@field index number the index of the currently active player
---@field manager lgi.Playerctl.PlayerManager
local M = { object = {} }

---@class WrappedPlayer : gears.object
---@field inner lgi.Playerctl.Player
---@field _position_timer gears.timer

---@param self WrappedPlayer
function M.object:_update_position(by_user)
    self:emit_signal("property::position", by_user)
end

---@param self WrappedPlayer
function M.object:_update_position_timer()
    if self.inner.playback_status == "PLAYING" then
        self._position_timer:again()
    else
        self._position_timer:stop()
    end
end

---@param self WrappedPlayer
---@param value boolean
function M.object:set_shuffle(value)
    self.inner:set_shuffle(value)
end

---@param self WrappedPlayer
---@param value number
function M.object:set_volume(value)
    self.inner:set_volume(value)
end

---@param self WrappedPlayer
---@param value integer
function M.object:set_position(value)
    self.inner:set_position(value)
end

---@param self WrappedPlayer
---@param value lgi.Playerctl.LoopStatus
function M.object:set_loop_status(value)
    self.inner:set_loop_status(value)
end

---@param self WrappedPlayer
function M.object:play_pause()
    self.inner:play_pause()
end

---@param self WrappedPlayer
function M.object:play()
    self.inner:play()
end

---@param self WrappedPlayer
function M.object:pause()
    self.inner:pause()
end

---@param self WrappedPlayer
function M.object:stop()
    self.inner:stop()
end

---@param self WrappedPlayer
function M.object:previous()
    self.inner:previous()
end

---@param self WrappedPlayer
function M.object:next()
    self.inner:next()
end

---@param self Playerctl
---@param player_a lgi.Playerctl.Player
---@param player_b lgi.Playerctl.Player
---@return sign
local function compare_players(self, player_a, player_b)
    if player_a.player_name < player_b.player_name then
        return -1
    elseif player_a.player_name > player_b.player_name then
        return 1
    else
        return 0
    end
end

local function manage_player(self, full_name)
    local player = playerctl.Player.new_from_name(full_name)

    function player.on_metadata(p, metadata)
        
    end
end

local function init_manager(self)
    self.manager = playerctl.PlayerManager()
    self.manager:set_sort_func(function(a, b)
        local player_a = playerctl.Player(a)
        local player_b = playerctl.Player(b)
        return compare_players(self, player_a, player_b)
    end)

    function self.manager.on_name_appeared(_, full_name)
    
    end

    function self.manager.on_player_appeared()

    end
end

local function new()
    local self = gobject {}

    init_manager(self)

    return self
end

local instance = new()

return instance