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local gobject = require "gears.object"
local playerctl = require "services.mpris.playerctl"
local qpersistent = require "quarrel.persistent"
local playerctl = require("lgi").Playerctl
---@class ServiceMpris : gears.object
---@field index number the index of the currently active player
---@field manager lgi.Playerctl.PlayerManager
local M = { object = {} }
---@class WrappedPlayer : gears.object
---@field inner lgi.Playerctl.Player
---@field _position_timer gears.timer
---@param self WrappedPlayer
function M.object:_update_position(by_user)
self:emit_signal("property::position", by_user)
end
---@param self WrappedPlayer
function M.object:_update_position_timer()
if self.inner.playback_status == "PLAYING" then
self._position_timer:again()
else
self._position_timer:stop()
end
end
---@param self WrappedPlayer
---@param value boolean
function M.object:set_shuffle(value)
self.inner:set_shuffle(value)
end
---@param self WrappedPlayer
---@param value number
function M.object:set_volume(value)
self.inner:set_volume(value)
end
---@param self WrappedPlayer
---@param value integer
function M.object:set_position(value)
self.inner:set_position(value)
end
---@param self WrappedPlayer
---@param value lgi.Playerctl.LoopStatus
function M.object:set_loop_status(value)
self.inner:set_loop_status(value)
end
---@param self WrappedPlayer
function M.object:play_pause()
self.inner:play_pause()
end
---@param self WrappedPlayer
function M.object:play()
self.inner:play()
end
---@param self WrappedPlayer
function M.object:pause()
self.inner:pause()
end
---@param self WrappedPlayer
function M.object:stop()
self.inner:stop()
end
---@param self WrappedPlayer
function M.object:previous()
self.inner:previous()
end
---@param self WrappedPlayer
function M.object:next()
self.inner:next()
end
---@param self Playerctl
---@param player_a lgi.Playerctl.Player
---@param player_b lgi.Playerctl.Player
---@return sign
local function compare_players(self, player_a, player_b)
if player_a.player_name < player_b.player_name then
return -1
elseif player_a.player_name > player_b.player_name then
return 1
else
return 0
end
end
local function manage_player(self, full_name)
local player = playerctl.Player.new_from_name(full_name)
function player.on_metadata(p, metadata)
end
end
local function init_manager(self)
self.manager = playerctl.PlayerManager()
self.manager:set_sort_func(function(a, b)
local player_a = playerctl.Player(a)
local player_b = playerctl.Player(b)
return compare_players(self, player_a, player_b)
end)
function self.manager.on_name_appeared(_, full_name)
end
function self.manager.on_player_appeared()
end
end
local function new()
local self = gobject {}
init_manager(self)
return self
end
local instance = new()
return instance
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