local gobject = require "gears.object" local playerctl = require "services.mpris.playerctl" local qpersistent = require "quarrel.persistent" ---@class ServiceMpris : gears.object ---@field inner Playerctl ---@field index number the index of the currently active player local M = {} ---@param self ServiceMpris ---@param player Playerctl.data local function update_player(self, player) self:emit_signal("player::metadata", player) self:emit_signal("player::position", player) -- handle_position(nil, player) end ---@param diff_player Playerctl.data local function recalculate_active_player(diff_player, vanished) if type(diff_player) ~= "table" then return end -- if #layout.children == 0 then -- M.active_player_index = 1 -- update_player() -- return -- end local active_player = players[M.active_player_index] if not active_player then -- we're recovering from a state with no players update_player(diff_player) return end if diff_player.instance == active_player.instance and vanished then -- active player vanished; fall back to previous player M.previous_player() else -- non-active player appeared/vanished; try to find active player for i, p in ipairs(playerctl:list()) do if p.instance == active_player.instance then M.active_player_index = i update_player(p) return end end gdebug.print_warning( "failed to find active player:\n " .. gdebug.dump_return(active_player, nil, 2):gsub("\n", "\n ") ) M.active_player_index = 1 update_player(playerctl:list()[M.active_player_index]) end end function M:next_player() local players = self.inner:list() if #players == 0 then return elseif self.index + 1 > #players then self.index = 1 else self.index = self.index + 1 end -- update_player(playerctl:list()[M.active_player_index]) local player = players[self.index] self:emit_signal("player::metadata", player) self:emit_signal("player::position", player) end function M:previous_player() local players = self.inner:list() if #players == 0 then return elseif self.index - 1 < #players then self.index = #players else self.index = self.index - 1 end local player = players[self.index] self:emit_signal("player::metadata", player) self:emit_signal("player::position", player) end M.inner = playerctl.new { players = {}, metadata = { album = "xesam:album", title = "xesam:title", artist = "xesam:artist", art = "mpris:artUrl", }, } local instance = gobject { class = M } instance:connect_signal("property::index", function(self, index) qpersistent.store("active_player_index", self.index) end) return instance